Mod DB covers game development and modding on. Other issues have since arisen surrounding Skyrim Together, both involving its creators past conflict with the SKSE team and more recent concerns that a $25k-per-month Patreon takes the project into the more dubious area of paid third party mods, two topics discussed further in the Eurogamer story. There was also a resurgence of local multiplayer in AAA games in 2011. I played through all of Skyrim's campaign in multiplayer with my wife over Christmas and it was fantastic There were minor issues like an occasional d-sync that required one of us to save and reload (or certain parts of a quest we had to do separately), but nothing game.
“Going forward we will do our utmost best to respect the SKSE team and their work and ensure the license request is maintained in the long run.” Help by donating for VR support in the amazing Skyrim multiplayer mod.
"There is no excuse as to why this code has remained in the codebase for this long and was distributed without credit or acknowledgement,” reads the apology. Those usages have been removed and any associated code is being reworked.” The team behind the Skyrim Together mod, whose Patreon recently jumped from $2,000 to $25,000 in pledges a month, meanwhile issued an apology in their March developer report noting that “code from prohibited libraries was in use. It was code copied directly from SKSE with some very minor modifications.” "After the post went up, I was able to examine the loader source code and found it was exactly as my analysis showed. dll in notepad, then search for 'skse' to find tons of hits," Patterson told Eurogamer. In the post, he says that the loader itself is SKSE’s loader “with all the options filed off and the error messages changed” and that other lines of code found in the mod’s DLL is “a pretty clear copy.” The dispute spotted by Eurogamer this week was brought up by Skyrim Script Extender (SKSE)’s Ian Patterson in a Reddit post who says that code sourced from SKSE can be found throughout Skyrim Together’s innards. While the accusation hasn’t branched into a legal threat of any kind, taking code from another project without permission or attribution is the kind of thing that can easily land developers in hot water, both in modding scenes and full-fledged game development.Ī ( now resolved) case between Bethesda parent company ZeniMax and Fallout Shelter developer Behavior Interactive over allegedly stolen code used in its Westworld Mobile, for instance, is a recent example of that.